A good game with a great atmosphere! At one point I even thought the flashlight might completely run out of power. I lacked a bit of dynamism, but that's just for my taste.
Thanks for playing the game. Yes, the game definitely lacks some dynamism. I could have added more scripted events and interaction throughout the level, but for the sake of completing the game and avoiding feature creep, I had to cut corners.
Great game, thanks, had fun with it. I have a game design question, is the flashlight infinte or can it run out if not charged? I'm guessing that the charges are there to create suspense and that the battery can't run out as it can stop the game if it does?
Thanks for enjoying the game. You are right I added that light depletion mechanic to create suspense. The flashlight stays at a low light level once you can no longer find more batteries. The game does not stop, you just have to play the rest of the game with dim light. The reason why I let the flashlight not run out ever is so the player always has a tool to help navigate around the base. The flashlight in the first version 1.0 of the game had an infinite amount of time with normal light level you could use.
Great atmosphere, thrilling music , interesting theme reminds of of outlast's begining , pitch black DARKNESS , but the game certainly needs a map or something i always get lost
Thank you. There is indeed some inspiration from the Outlast especially the concept of something wrong happening and you as the player sent in to investigate as well as the gameplay element of picking up batteries for the flashlight. I could add a map of the facility but that would take away from the horror aspect of the game. Although one interesting idea would have been to add a map as a poster somewhere in the first section of the facility. This way the challenge of exploring the facility without knowing the layout remains, and the player gets rewarded with the map.
Thank you, I agree I should have either added more details to the ending or designed a different one. Originally the game was planned to be a challenge game where you would have to escape the facility within 10 minutes otherwise lava would fill the entire place.
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A good game with a great atmosphere! At one point I even thought the flashlight might completely run out of power. I lacked a bit of dynamism, but that's just for my taste.
Thanks for playing the game. Yes, the game definitely lacks some dynamism. I could have added more scripted events and interaction throughout the level, but for the sake of completing the game and avoiding feature creep, I had to cut corners.
Great game, thanks, had fun with it. I have a game design question, is the flashlight infinte or can it run out if not charged? I'm guessing that the charges are there to create suspense and that the battery can't run out as it can stop the game if it does?
Thanks for enjoying the game. You are right I added that light depletion mechanic to create suspense. The flashlight stays at a low light level once you can no longer find more batteries. The game does not stop, you just have to play the rest of the game with dim light. The reason why I let the flashlight not run out ever is so the player always has a tool to help navigate around the base. The flashlight in the first version 1.0 of the game had an infinite amount of time with normal light level you could use.
Oh nice! Thank you for replying.
Great atmosphere, thrilling music , interesting theme reminds of of outlast's begining , pitch black DARKNESS , but the game certainly needs a map or something i always get lost
Thank you. There is indeed some inspiration from the Outlast especially the concept of something wrong happening and you as the player sent in to investigate as well as the gameplay element of picking up batteries for the flashlight. I could add a map of the facility but that would take away from the horror aspect of the game. Although one interesting idea would have been to add a map as a poster somewhere in the first section of the facility. This way the challenge of exploring the facility without knowing the layout remains, and the player gets rewarded with the map.
Great atmosphere, fun exploration. The ending falls a little flat, but the journey is worth the price of admission!
Thank you, I agree I should have either added more details to the ending or designed a different one. Originally the game was planned to be a challenge game where you would have to escape the facility within 10 minutes otherwise lava would fill the entire place.